![]() ![]() Improvement: Adjustments in difficulty for Rust Fly Elevator in Chapter 2 and Chapter 7 areas.Improvement: Bullets now get destroyed if they pass through Shadow while in i-frames.Improvement: Overall HP/SP rates have been improved.This should help assist players needing to purchase items at nearby checkpoints to aid your adventure. Improvement: Apparitor now drops more Essence depending on your Essence level.– Added R1 Dash description to Gear Menu.– General camera movement/placement improvements.– Fast skip for dialog now added – Hold Sprint + Attack to skip. #Cyber shadow chapters windows#– Uninstall icon for Windows builds now have a proper icon.– Wall Slide and wall jumping timings improved.– Chapter 7 – Cyber Drive room – Better pit visibility.– Chapter 7 – completion no longer indicated as “unknown” – text changed for better clarification.– amiibo fairies now last longer! (Nintendo Switch only).– Chapter 8 – Dialog prompt could sometimes appear mispositioned in some circumstances. ![]() – Chapter 8 – Apparitor had a chance of causing the player HUD to disappear.– Chapter 6 – Spikes with missing hurt box now do damage as intended.– Chapter 4 – Some art tile improvements for background artwork and player-ability sorting.– Chapter 3 – Service pod SFX no longer interrupt laser beam SFX.– Chapter 2 – Trash compactors and Disposal Barriers are no longer Air Strikeable/Dash slashable.– Chapter 2 – elevator music now properly resets and loops after dying.– Chapter 1 – L-GION dialog had a chance of being activated prematurely before landing.– Pausing the menu at a specific frame while dying caused the pause menu to linger on-screen.– Quickly shifting between elements of the save menu had a small chance of remaining on-screen when loading a save. #Cyber shadow chapters upgrade#
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